﻿using System.Collections.Generic;
namespace DeenGames.Utils
{
    ///<summary>
     /// A provider of persistent storage.
     ///</summary>
    public interface IPersistentStorageProvider
    {
        IEnumerable<string> Keys { get; }
        string Store<_type>(string key, _type value);
        _type Retrieve<_type>(string key);
        void Remove(string key);
        void Clear();
    }
}